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  • Fleet Specs and Some planet situtaions


    FLEET SPECS Ok peeps, im making this at work so if you notice something odd or want to improve, pm me! why combine certain types of units? CAUSE THEY SHARE SAME SPEED, SAME TECHNOLOGIES AND GIVE GOOD RATIO FIGHTERS: : FTs are the most important ship in the game. . . and you've got lots of them. TECH: laser, armour SPEC 1: CRUISER/CARRIER/FIGHTERS TECH: laser, armour, warp drive, plasma, shielding Difficulty Level: Beginner Description : You can kill everything but Capital ships. Attacking: FT drop(s), FT/CV/DE/CR finisher(s) combines fleet attacks and base attacks, DO NOT FORGET TO PULL YOUR CARRIERS SPEC 2: HEAVY CRUISER/ FLEET CARRIER/ FIGHTERS/ (BATTLESHIPS) TECH: laser, armour, warp drive, plasma, shielding Difficulty Level: Beginner/Intermediate Description : You can kill everything Attacking: FT drop(s), FT/CV/DE/HC finisher(s), BS's exellent for high lvl base attacks DO NOT FORGET TO PULL YOUR CARRIERS SPEC 3: FRIGATES/FIGHTERS TECH: laser, armour, stellar drive, missiles Difficulty level: Intermediate Attacking: FT drop(s), FT/FR finisher(s) exellent for fleet attacks WHEN tech is high enough compared to your target, do not use it for base attacks when PR's are up and running SPEC 4: ION FRIGATES/ IRON BOMBERS TECH: laser, armour, stellar drive, ion, shielding Difficulty Level: Intermediate/Advanced Description: You're fast, you're deadly you can 1 shot levis and DS stack if you hundred thousand of them. Attacking: FT/BO drop(s), FT/CV/DE/FR finisher(s), IB's for anti capital hits SPEC 5: CAPITAL SHIPS TECH: shielding, armor, photon, laser, warp drive Difficulty Level: Intermediate Description: You can shield rape most fleets with large stacks of Levi's Attacking: FT drop(s), Leviathan finisher(s) BASE ATTACKS, what to do? 1/ SCOUT TAP: put a scout on their base, check possible TR's, start attack but DO NOT hit the attack button, check their techs and use BATTLE CALCULATOR 2/FT DROP: to kill anything lower then cruisers 3/BASE ATTACK: hit it and smile 4/PIRACY: do not forget this you dumbass 5/RECYCLE YOUR DERBS: its yours, take it FLEET ATTACKS check the guides on the guild tab, this is a rock, paper, scissor game and every unit has his weak points. Try to find the best unit to take it down, use calculator and get their techs by scout tapping. When possible, FT drop for better ratio's. CAPITAL SHIP ATTACKS same here, check those guides and you will see that ion bombers are on first place. This because they cross shields with attacking, same for the ion frigs. Those units are not cheap and the IB may not be carried by any attacking hangar unit cause this will take away the Ft meat shield. You need to drop them by FC's/CA's, a risky job. and dont forget RAIDING recyclers: use vettes or other fast units destroyers are to be handled with caution, you can mix them with the plasma based fleets. They are good for killing others CR's/HC's, but not for base attacks. SIMPLE RULES: 1/ do not combine CR/HC in same attack, bad ratio's 2/ FT drops are for anything lower then cruiser 3/ use FT's as extra shield on CR/HC and other hangar ships 4/ always try to time hits, make use of the recycle ticker 5/ naked recyclers are dead recyclers, dont let them land first or blind military bases rocky or mettalic planets for free players otherwise a rocky mono thats on the first or second column on the left
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